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This year I participated in my first Global Game Jam! I had such an amazing time and worked with a great group of people. The prompt was “Transmission” we decided to make Birds of a Feather. We also challenged ourselves by using the diversifier “Feathered Friends” which asked for the protagonist to be a bird.
What is Birds of a feather? You play as a bird that is delivering a letter to various areas across the world. But watch out! You have obstacles in your path you have to avoid to deliver the letter safely.
Play it here: https://nakayuma20.itch.io/bird-of-a-feather
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We created the game in Unity. In this game, I specifically worked on UI and Level Design. I created the 2D art for the main menu, pause menu, and worked on materials. I mostly worked on levels 2 and 3, world building and laying obstacles.
Some of the challenges we came across was scope. We had originally thought of doing 7 levels and theme each level to a random country. We unfortunately didn’t have enough time and resources to do that, as we only had one artist on the team.
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Also, the majority of the team was full of designers and had one programmer. Because of this we knew in the beginning that we had to make a game that had simple mechanics. Our goal was to create a fun experience based on fast reactions and time traveling.
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